![]() Drifting response, stability and turning circles are, at best, vaguely communicated, and you won’t know if a car is a boat to drive until you invest some good time and money into upgrading and tweaking it. Instead of throwing your car’s back end out, the handbrake sooner makes you understeer for a good while. What’s less fine is the handling model’s specific details that undermine this. I see myself… winning it all.At its core, Need for Speed: Payback is a thoroughly arcade-like racer, where the best lines are taken by drifting through corners rather than holding on the edge of grip. Gamepad controls are unrebindable and you have to make do with just two presets… This is how I also realized keyboard controls are rebindable, and not actually bad. Just one notch below the highest graphical settings, my Ryzen 9 3900X, 64GB RAM, 1070 Ti, Windows 10 Pro system runs the game at 60fps and 1440p resolution, with occasional dips to the 50s when passing through dark tunnels. Human animation is a weird mix of bad and good, with nice details but poor posing and timing. ![]() Daytime looks visually flat despite its vibrant colours. Compromises are apparent when you look closer to your usually shiny car: reflections are toned down or even absent, no matter if you’ve wrapped your ride in chrome. Garage close-ups of cars and vibrantly lit downtown areas are some of the best views you’ll get in this title, with great shading and model qualities. Have to say, Frostbite 3 might not be the smoothest game engine around, but it sure is pretty. The House always wins…In a world where racing games weren’t striving hard enough to one-up cheesy blockbusters, one franchise steps to the plate, and most notably replaces the word “family” with “crew.” Need for Speed: Payback touts quite the adventurous story, and an expansive scope, but how much of that is any good?
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